With the start of the new year we’ve been re-evaluating a number of things about ourselves.
For one thing, we’ve been really terrible at posting updates of any kind here on our devlog or on other social media accounts. So it wouldn’t be unreasonable for an outside observer to think cMonkeys and its games or other projects are all dead or abandoned.
To avoid continuing to appear dead, one of our goals this year is to be more active here on our website as well as on social media.
Another thing we’ve re-evaluated is our track-record in completing and releasing games. We generally work on a new project or idea and start to prototype it, and after a while if/when it becomes apparent that it’s not going to work out for us to finish, we scrap it and start work on another project. But we’ve done this all in silence so it looks like we haven’t done anything at all.
We thought that maybe we ought to finally finish something, and around that time we found the Finally Finish Something 2020 jam on itch.io which provided us with the perfect motivation to get one of our projects released, at least as a playable beta demo. And that’s exactly what we did.
Introducing Buster Monkeys
Buster Monkeys is inspired by the old arcade games we lost all our coins to in days past. We’ve taken the gameplay of the Pang (aka Buster Bros.) series and combined it with our penchant for space shooters.
We submitted a playable beta of Buster Monkeys to the Finally Finish Something 2020 jam (FFSJam) and are eager to hear feedback on the game.
Our plan is to continue adding more levels, weapons, enemies, and ships to the game as we push it toward its final release.
We have a wishlist of other features we’d like to add, such as multiplayer co-op, achievements, leaderboards, a campaign with a proper story, etc., but much of that will likely depend on how well received the game is as a whole.